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Here comes the
synopsis...heads up! The contest this year has one thing
that sets it apart from previous years; everyone is on the
same side. Points are awarded to four allied teams,
making teamwork more important than
ever. The game is played on
a large field divided in the middle. A ramp is in the
middle of the divider, balanced in the center. When on
robot crosses it, it flips the other way. There are two
7 foot goals, each of which is on eight castors. The
goals have to be filled with small balls worth 1 point
each. There are also large colored balls that must be
balanced on the top for 10 points. Additional points
are gained for each robot in the end zone at the end
of the two minute match. There are
also some high score objectives. One of these is
the colored ball. The robot that has their color ball on
top gets an additional 10% of the total. Also, each goal
that is on the ramp so that the ramp is balanced doubles the
total score. Another multiplier is time. The
pilots of each robot can choose to shut it down. When
all four are shut down, the clock stops. The multiplier
depends on how much of the original two minutes remains. A few
more items of note; disabled robots can be placed on a stretcher,
allowing them to be moved to the end zone for ten points.
Alliances only last for one game, so points are cumulative.
Also, the maximum starting height of the robot is 5
feet, which presents a strategic problem because the goals are
seven feet high. Overall, this
year poses a challenging objective. The need to work
together and move disabled allies requires new strategies and
a new batch of technical questions need to be
solved.
Produced by Matt
Smith.
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